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Viewers In Awe Of Hyper-Realistic Shooter Game

Viewers In Awe Of Hyper-Realistic Shooter Game
By Colman Stanley Updated
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The release of Unreal Engine 5 has been creating huge buzz in the gaming industry since its announcement in 2020.

With its release to developers in April this year, talented creatives have been showcasing their skills with the groundbreaking game engine.

Some of the highlights of UE 5 include Lumen, which simulates global illumination and bounce lighting, while the engine also possesses a database of thousands of photo-realistic objects to insert into games.

Some of the first projects to catch the eye were a superman-like demo game, which showed an incredibly detailed skyscraper lined city, and another more confined project of an incredibly real-life looking train station.

However, perhaps the most impressive Unreal Engine 5 footage was the recent clip of a body-cam shooter game that was released on Twitter by developer Alexandre Spindler.

If you didn't know the video was just game footage, you would likely think that it was real footage of a shooter inside a dingy building, with the incredible UE 5 graphics, and excellent distorted sound design.

Incredibly Realistic Unreal Engine 5 Footage





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With every year comes improvement in gaming graphics, but with each step-forward games still seem to look like video games, albeit with crisper resolution and smoother controls etc..


However, with Unreal Engine 5 there is a massive leap in terms of bringing games closer to life-like graphics, and it gives hope that maybe in 4-5 years we could experience real-life through our controllers and computer screens.

Taken from the Unreal Engine 5 website: "Think big, really big. Unreal Engine 5 provides the tools and assets you need to create truly expansive worlds for your players, participants, and stakeholders to explore, using content that scales.

"Bring incredibly immersive and realistic interactive experiences to life with groundbreaking new features like Nanite and Lumen that provide a generational leap in visual fidelity, and enable worlds to be fully dynamic."


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